A smattering of gaming goodies I’m checking out

I’ve been reading some of my new books and working on learning Blender lately, so I’ve gotten behind on posting again. In order to get something out for today, how about this brief list of a few open source gaming goodies I’m looking at:

  • Dungeon Craft: Pretty much an open source tribute to/remake of the Forgotten Realms Unlimited Adventures (FRUA) set from almost 15 years back.
  • Trackballs: It’s Marble Madness remade. Nuff said.
  • SDL Basic: Basic designed to ease game development via Simple DirectMedia Layer (SDL) support. I want to create, not just consume.
  • Dark Oberon: 3D Real-Time Strategy. This one caught my eye because the in-game models are based on hand-made real-world plasticine.
  • Mokoi: Gaming development platform. Includes a portable engine to play games developed with the included Alchera editor. Easier to understand if you just visit the site and read about it there. Still in alpha, but looks interesting.

    Imagine being able to create a game that is able to be play on almost any platform, be it a Computer, Console or Handheld. This is what Mokoi Gaming aims to do.

  • The Flexible Isometric Fallout-like Engine: An isometric engine designed to assist in creating 2D role-playing games (RPGs).

    For the ones that have never heard about FIFE: this project is an open source engine that aims to be a platform for the creation of 2D RPGs. We do also provide support for the assets of the original Fallout games. So FIFE will be a good choice for the creation of Fallout-like & even non-Fallout-like games under all major platforms (Linux, Windows, Mac) with the emphasis on easy modding.

And there are so many more games in various states of creation and decay. If you want to look in on the open-source gaming world as a player, programmer, or content creator, go see what SourceForge holds in their gaming trove.

[tags]Open Source, Gaming, OSS, Games[/tags]

Blender render settings tutorial

As so often happens, I find something of interest to me and share it with all three of my readers, even though I know it will be of interest to zero of them. Such is the life of a self-centered geek with an online voice.

Since I’ve been trying to learn new stuff (that’s an industry standard term – it means stuff) on the computer lately, I’ve worked a bit with the open-source 3D modeling tool Blender in my spare time the past few weeks. My artistic skills are roughly equal to my social skills, which means I’m pretty sucky at creating artistic content. Still, I’m having fun learning, even if it is something I’ll never use beyond fun-time play. While tooling around online finding more Blender guides and tutorials, I found this old but still relevant guide to render settings for generating final Blender scenes.

Blender’s built-in rendering options offer many different possibilities for size, effects, and quality. Different settings may drastically affect rendering times. The goal for this analysis is to discover the most efficient methods for achieving the desired image quality with the minimum rendering time. When rendering for animations it is extremely important to achieve the best results is the shortest time possible, since one second of animation represents 30 rendered images.

The author goes on to cover half a dozen different renders and show the visual output as well as the necessary run times to generate a frame. Now the tutorial is from 2004, which means current hardware improvements and probable software improvements have made these times far higher than what they would be if the tests were run on modern hardware. But the relative time is the important point, and the difference between the simplest render setting that gives good results to one of the best render settings that consumes loads of time for improved results is clear. If you have thought about playing around with modeling, I highly recommend Blender, the Blender noob to pro tutorials, the Essential Blender book, the Blender model repository, and any guides you can find (like the one I’ve highlighted here) that can help with render settings and content creation.

[tags]Blender, Tutorial, Tutorials, Render settings, 3D modeling, Open source[/tags]

Millenium Falcon stop-motion build

Someone with significant patience and LEGO building skills made the Millenium Falcon and created a stop-motion video of the process.

Pretty cool, but much more time consuming than I could tolerate. I’m amazed at the process and necessary patience to pull this off. (via TechEBlog)

[tags]Millenium Falcon, LEGOs, Stop-motion video, Stop motion, Star Wars[/tags]

Steampunk lamp

The bb_spunklampde.jpgfine folks over at boingboing seem to have a steampunk infatuation lately. Now that’s all and good. I generally don’t have even a passing interest in the steampunk posts, and can quickly skip the articles when I see the header. Perhaps I pause if there are images, but generally these don’t even hold sway on my attention for more than the briefest of moments. Recently, however, they posted a link to Frank Buchwald’s German lamp design site along with a cool image snagged from Buchwald’s. This was the first steampunk post from boingboing that I thought looked good, so naturally:

No word on pricing (although I didn’t really look carefully – it’s probably there and easily found), but that does look worth a bit of cash. If the steampunk motif catches your fancy, then see what else boingboing has on steampunk and report back what you like. (via boingboing)


[tags]Steampunk, Steampunk lamp designs, Retro-future lighting[/tags]

Wooden keyboards

The site is lacking details on the when and where of this, but I couldn’t pass up showing this beautiful wooden keyboard shown at COMPUTEX 2007 up for view at aving.net.

aving-wooden_keyboard-clip.jpg

Make that in a split keyboard style and I’ll have to get one. Of course, with how much time I spend on the computer, I suspect a wooden keyboard would wear down too quickly to be worth the price.

[tags]aving.net displays wooden keyboard, COMPUTEX 2007 show – wooden keyboard[/tags]

Talk time at the democratic debate

The Chris Dodd Presidential campaign web site has an interesting chart of candidate talk times at the latest Democratic debate.

dem-debate-talkchart.png

I’m not really surprised by who has the most talk time, but I do plan on learning a little more about the candidates with the least talk time since I know so little about them right now. (via Victoria Kos)

[tags]Democratic candidates’ talk times at debate[/tags]

Jellyfish lights

Utterly jellyfish_lights.jpguseless for me, what with having no pool and all, but how cool are these floating jellyfish lights?

All show and no sting, these battery-operated Floating Jellyfish Pool Lights unleash a kaleidoscope of color as they float in the water. For larger pools, unleash a flotilla to create a crowd-pleasing effect.

  • Crafted of durable PVC
  • Realistic, fiber-optic tentacles emit a vibrant glow
  • Top changes colors throughout the light show
  • Controlled by a simple auto-off switch

Uses four AA batteries (included).

laser_show.jpgAnd while you are there looking at lights I don’t need, check out the underwater light show projector they have. Should be cool for pool owners. (via boingboing)


[tags]Jellyfish pool lights[/tags]

Super Mario Bros. – version from hell

If you are a long-time gamer, you reallllllly need to watch this.  I’ve not finished it, but I can’t quit laughing at every failure this guy has in this modified Super Mario Bros. ROM.  I wouldn’t have to patience to play it, but it’s great to watch.  Definitely not safe for work (NSFW).  Video runs over 20 minutes.

[tags]What Mario would be like in hell[/tags]