The technology behind the game

First, apologies for 2 days without updates.  There was nothing worth updating for on Friday, and I just had no time for updates on Saturday.  I’m still trying to catch up with my geek readings in the world.  So expect plenty of updates tomorrow.

That said, here’s a cool article at Engadget about some of the technology that makes the Super bowl work.

Oblivion official specs released

Over at the Gaming-Age forums, there is a post with official specs for the soon-to-be-released Oblivion.

Recommended:

* 3 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, Nvidia GeForce 6800 series, or higher video card

Minimum System Requirements:

* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 128MB Direct3D compatible video card
* and DirectX 9.0 compatible driver;
* 8x DVD-ROM drive
* 4.6 GB free hard disk space
* DirectX 9.0c (included)
* DirectX 8.1 compatible sound card
* Keyboard, Mouse

Supported Video Card Chipsets:

* ATI X1800 series
* ATI X1300 series
* ATI X850 series
* ATI x800 series
* ATI x700 series
* ATI x600 series
* ATI Radeon 9800 series
* ATI Radeon 9700 series
* ATI Radeon 9600 series
* ATI Radeon 9500 series
* ATI Radeon 9000 series
* NVIDIA Geforce 7800 series
* NVIDIA GeForce 6800 series
* NVIDIA GeForce FX series

[tags]Oblivion, Elder Scrolls[/tags]

Telecom bigwig makes moronic statement

Really hard to explain all the potential problems with his desired outcome.  Thus spoke AT&T CEO Ed Whitacre on the concept of charging content providers for running their content over “the telecoms’ pipes:”

That ought to be a cost of doing business for them. They shouldn’t get on [the network] and expect a free ride.

Ummmm, aren’t we, the customers of the telecom companies, already paying for the pipes?  This is a bad idea, and if you agree, you should visit Common Cause and help in their fight against this.

[tags]Telecom, Greed[/tags]