Metareview of Dungeons and Dragons Online: Stormreach

This directly from Joystiq.  I want to make some comments here, too.  I want to try DDO:Stormreach.  I’m a longtime D&D gamer, and the thought of teaming online with hopefully easy to assemble teams sounds promising.  But I can’t handle the thought of an MMO with almost no single-player content and no reward until quest completion.

I know, MMO is massively multi-player, which many people assumes means you have to team.  But I don’t always have the time to wait during team building and then run a full mission/quest.  In DDO:Stormreach, you don’t get experience until the end of the mission.  That means if I can’t commit to an hour or two, I can’t advance.  If I wait for team building, I could easily eat up 30+ minutes of my play time.  If the mission takes an hour, I’m usually over my gametime budget then.  In DDO:Stormreach, that means I gain nothing.

So DDO:Stormreach is clearly not built for a casual gamer like me.  I had a similar problem with Diablo II when it came out.  Sometimes, I can go days or weeks with no more than 10-15 minutes play time at any time.  In Diablo II, that meant I couldn’t finish the game (and often couldn’t even complete some quests or reach certain checkpoints) until I have a long block of game time available.  In DDO:Stormreach that means I shouldn’t even start the game unless I have a long block of time.  In Diablo II, at least I earned experience for my game time, so I made some progress in my limited time in game.

Now, having said that, let’s just see a quick blip of what Joystiq showed in their metareview:

Hit the links for more details, and be sure to read the full Joystiq article for their comments, as well.

[tags]DDO, DDO:Stormreach, MMORPG, Dungeons and Dragons Online[/tags]