Making a real world living in a virtual world

And my wife told me gaming would never get me anywhere.  Well, OK, so it hasn’t gotten me anywhere, but it has helped some people.

Grinnell’s shop, Mischief, is in Second Life, a virtual world whose users are responsible for creating all content. Grinnell’s digital clothing and “skins” allow users to change the appearance of their avatars — their online representations — beyond their wildest Barbie dress-up dreams.

Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether.

[tags]Second Life, Linden Lab, Gaming[/tags]